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Don
Bergland
bergland@uvic.ca
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We
have now moved from the practise arena where we learned some
skills, to the actual production arena where we will put those
skills into action, i.e., play the game of image-making. It
is the same as with a sport. You can spend much time practicing
skills, but you want to start playing the actual game where
you can test your skills and engage in the personal inner
challenge.
This page hosts the following categories:
1. Getting Ideas
2. Using the Universe of Images
3. Using Exemplars
4. Replication/Expansion Method
5. Image Making Methods
6. Image Formats
A. The Logo
B. The Header
C. The Business Card
D. Promotion - Advertising
E. CD Cover
F. Interface |
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One
of the most frequently asked questions from those just entering
the arena of professional image construction, is, “how
do get ideas?” There is a misconception amongst those
who may not be artistically trained, that the ability to generate
artistic ideas is an innate talent. The key thing to realize
is that ideas don’t just arise from a mysterious benefactor.
They don’t just magically appear. In most cases, ideas
come about through hard work and the use of structured procedures.
One has to go through a process of reflection, research, design,
and production to end up with an image that works for your purposes.
There is another important thing to realize in your journey
towards becoming an image producer. You do not have to have
some special talent or years of artistic training to craft very
competent, dynamic, and meaningful images for your work. You
have now learned enough basic tools in Photoshop to start creating
images for your own professional purposes. |
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One
important thing to realize is that there is an entire universe
of created imagery available for viewing. Artists continually
look at created work, storing ideas in their mind, filling their
filing cabinets and computer desktops with “cool”
ideas that they find in their explorations. When it comes time
to create a concept, artists may not start from scratch. Their
minds are filled with “exemplars.” They consult
their sketchbooks, files of collected images, and design resource
books. Out of these influences, they may start to develop an
idea. It is worth noting that in the field of commercial design,
there exist large “creative concept” books which
line the walls of every prolific design studio. These creative
concept books are filled with thousands of created ideas divided
into categories and genres. When artists need an idea, they
may consult these books, looking for an image that fits their
particular circumstance. When they find some images that work,
they then extract information from these images to use in their
own work. |
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Artists
do not literally “steal” the images they find. They
do not take an image that someone else has done and simply use
it as their own, They use some component of the image or some
aspect of the image. They are “influenced” by the
selected exemplar. They may use the layout of an image. They
may use some of the color scheme from another image. Remember,
the actual image content is owned by the artist who created
it. But there is no ownership (copyright or otherwise) on layout
and design. These are available for artists to examine and to
employ in their own constructions. If I like the layout and
design of a created and copyrighted image, I am free to use
that layout in design in my own work. I am also free to use
any image to help suggest ideas for my own. Artists have used
art and influenced each other in this way for centuries.
So, the first key thing to understand in liberating your creative
soul, is that artists may not necessarily start an image from
scratch. They may find exemplars, ideas, other images, and resources,
from which they develop an idea, or get a kickstart for their
own image. |
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The
“exemplar” is an already created image you find
that looks as if it would work for your purposes. You acquire
this image (or set of images) and use it as an “influence”
to “kickstart” your own design. This is a technique
used by professional designers. They do not have the time to
sit around and quietly contemplate the “perfect”
idea. Designers use ideas from other designers in their quest
for image ideas. As mentioned above, Design studios have huge
volumes of “Creative Books” which designers flip
through to get format, layout, and composition ideas (exemplars).
These books consists of pages and pages of created images located
under different categories. Designers consult these books to
get “ideas” for their own images. We call the source
image that is looked at for inspiration, an “exemplar.”
One of the quickest ways to get started on an image concept
is to use an exemplar. By exemplar, we mean an image that you
are using for influence or other ideas. You will use some aspect
of the image, such as its layout, to start your own image. After
the exemplar has provided a “kickstart,” you usually
abandon it and move off in your own directions. By the time
you finish your image, it has become your own. The influence
of the exemplar may be seen, but they are now two different
images.
The following are examples of images that have been created
using this exemplar method. The image on the left is the exemplar.
The image on the right is the image generated from the exemplar. |
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| THE
EXEMPLAR METHOD |
| a. |
Think
of something you want to create. Get a general idea of
what the content might look like. |
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Now
go on a quick design hunt. Find an image or two that has
the layout and composition that might work for you. |
| c. |
Download
this image and use it as the exemplar. |
| d. |
You
will use the Replication/Expansion method described below. |
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Start
replicating the exemplar, then leave it on its own and
head off in your own direction. |
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The
Replication/Expansion Method is one of the most common methods
used in connection with exemplars. Basically, you start to replicate
the exemplar. As you work through the replication, you start
changing certain elements, you “expand” the idea.
You keep on making changes until the image becomes your own.
We have already begun work in this technique. This was done
in the last section. You were given an image to replicate. After
you had replicated it, you were asked to make some substitutions,
i.e., you were asked to replace the photo, re-arrange some of
the elements, and change the text.
The image you were asked to replicate was the one below. |
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In
this image, you were provided with a photo and a textured background.
With these resources, you were then to replicate the image.
You were then asked to start altering and manipulating the image
to make it into your own composition. Suggestions were given
- replace the photo, change the text, alter the color scheme,
move the shapes around, add some of your own elements. |
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| USING
THE REPLICATION/EXPANSION METHOD |
| a. |
When
you have your exemplar, start replicating it as closely
as possible. |
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As
the replication starts forming, start thinking of changes
and alterations that might occur. |
| c. |
Implement
these changes and start adding your own ideas. |
| d. |
Stop
referring to the exemplar. Head off in your own direction. |
| e. |
Complete
the work using only your own ideas. |
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We
have looked at some methods for generating images. In addition
to the ideas we looked at above, there are many other methods
for generating images. We will select a few that have some relationship
with the tools we have been using in our work so far. You can
use one or more of the following methods for starting your own
image. |
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| A. |
SKETCHBOOK
IDEA |
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This
method asks you sit down with paper and pencil and then
roughly sketch out an idea. Look at some magazines for
inspiration, or simple ramble around your own mind. Once
you have something on paper, you then enter Photoshop
and basically replicate and enhance the sketch you have
created. |
| B. |
EXEMPLAR
- REPLICATION/EXPANSION METHOD |
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We
have already discussed this idea above. You can use this
method if you have an idea or if even if you don’t.
If you have an idea or a concept, but don’t have
an idea how to lay it out graphically, then go and do
some image searching. Use the Google Image Search Engine.
Find some potential ideas and use them as exemplars. Proceed
with the structure learned above. You can use this method
even if you don’t have a content idea (as well as
no idea about how to lay the image out visually). Just
go gather some exemplars. Start playing with them in terms
of replication/expansion. It won’t take long before
some new idea starts suggesting itself to you. |
| C. |
ORGANIC
STUDIO PLAY |
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This
is a playful idea that doesn’t require any ideas
or any exemplars. You launch Photoshop with no ideas in
mind whatsoever. You create an new document of a particular
size, and then just start composing on the layers. Create
a shape or two. Create a text item. Just start moving
them around and “organically” playing with
the layers you create. Watch some ideas start forming.
You might make a large text statement and then put it
on a panel. You might think a photograph of a barn would
look good in the corner, so you do a Google image search
and download a barn. You size and bring it into a layer.
Then you see that it needs a dark background, so you create
a shape. Pretty soon, out of just a play concept, you
are starting to invent something that has a life of its
own. |
| D. |
PSD
FILE PLAY |
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This
is an interesting studio play concept. For it, you need
a completed image in the form of a .psd file. You open
up the .psd file, and then start recomposing the image.
You turn off layers, rotate them, change colors, and scale
other layers. You just play with the layers that are given
to completely recompose the image. After playing for a
while, you might start adding your own components. It
doesn’t take long before ideas start happening and
you are headed on to your own image composition. Where
do you get .psd file to work on? So far in this course,
you have been given 10 .psd files to examine in our weekly
Sessions.
- Session 2 - Preview01, Preview02, Preview03
- Session 3 - Preview04, Preview05, Preview07
- Session 4 - Preview08, Preview09, Preview10
These files can be downloaded from the respective Sessions.
All these .psd files are my own creations and I own the
copyright on them. I am granting you all permission to
use these .psd files for your own image playtime. If you
want to play with this method, go into them and give them
new life! |
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Don’t
be afraid to take interesting accidents and try to convert them
into some kind of interesting image. Don’t be afraid to
try making some strange art, rather than information concepts.
Keep all your attempts. You never know when you might want to
go back and rebuild them! |
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Visual
images are usually categorized according to image format. Formats
have different functions and purposes. A business card, for
example, is designed differently from a poster and has different
purposes. There are hundreds of different image formats used
in the business and educational worlds. These can be explored
in more detail through Internet searching. We will list a few
of the more common formats below: |
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| A. |
THE
LOGO |
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Logos
are very common items in the corporate and business worlds.
They are usually very simple and consist primarily of
a shape (symbol) and some text. The purpose of a logo
is to brand a company or product effectively. Logos are
good products to learn to create. |
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| 1. |
To
create a logo (for print), use the following Photoshop
dimensions:
- Width - 6 inches
- Height - 4 inches
- Resolution - 150 ppi. |
| 2. |
Start
by creating some kind of visual icon that is simple,
yet attracts attention. When the icon or symbol
is finished, then add the text. |
| 3. |
For
some logo ideas, visit the Resources section of
the website (C. Image Usage - Image Formats &
Styles - #28, #29, #30, #31, #32, or do a Google
Image Search). |
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| B. |
THE
HEADER |
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The
“header” is usually a thin rectangular band
of information that appears at the top of a document or
website. When used in a print document, this is usually
called a letterhead. |
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| 1. |
To
create a logo (for print), use the following Photoshop
dimensions:
- Width - 4 inches
- Height - 1 inch
- Resolution - 150 ppi. |
| 2. |
For
some header ideas, visit the Resources section of
the website (C. Image Usage - Image Formats &
Styles - #33, or do a Google Image Search). |
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| C. |
THE
BUSINESS CARD |
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The
“Business Card” usually presents the showcase
person in the middle of the card. Images in the form of
photos, symbols, shapes, or logos can appear. Peripheral
information can appear near the edges. Find some old business
cards you have collected and study them. |
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| 1. |
To
create a business card for print, use the following
Photoshop dimensions:
- Width - 3.5 inches
- Height - 2 inches
- Resolution - 150 ppi. |
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For
some business card ideas, visit the Resources section
of the website (C. Image Usage - Image Formats &
Styles -#34, #35, #36, or do a Google Image Search). |
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| D. |
PROMOTION
- ADVERSTISING |
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“Promotional
Advertising” comes in a variety of shapes, sizes,
and formats. The average poster is printed in a vertical
or horizontal format. There is usually some headline text
(presenting the key concept) and some sub-text providing
further details. Images, photos, and colors are used to
draw the viewer in. Review the information presented in
Session 3 about information screens. |
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| 1. |
To
create a promotional poster for print, use the following
Photoshop dimensions:
- Width - 8.5 inches
- Height - 11 inches
- Resolution - 150 ppi. |
| 2. |
For
some advertsing ideas, visit the Resources section
of the website (C. Image Usage - Image Formats &
Styles - #1, #2, #3, #4, #5, #6, #7, or do a Google
Image Search). |
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| E. |
CD
COVER |
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The
“CD Cover” is a standard graphic format used
for CDs. They are square and need to present information
in a strong and attractive way. They are organized much
like a promotional poster or advertisement. |
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| 1. |
To
create CD cover (for print), use the following Photoshop
dimensions:
- Width - 4.75 inches
- Height - 4.75 inches
- Resolution - 150 ppi. |
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For
some CD cover ideas, visit the Resources section
of the website (C. Image Usage - Image Formats &
Styles - #13, or do a Google Image Search). |
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INTERFACE |
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The
“Interface” is a widely used format in PowerPoint
presentations (backgrounds) or websites. It usually contains
header information and a large area for content. An interface
may or may not contains sub-headings. |
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| 1. |
To
create an interface for PowerPoint, use the following
Photoshop dimensions:
- Width - 800 px
- Height - 600 px
- Resolution - 72 ppi. |
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For
some interface ideas, visit the Resources section
of the website (C. Image Usage - Image Formats &
Styles, or do a Google Image Search). |
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| Click
on IMAGE
categories at the top left side of the page to access further
knowledge and skills. |
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